Digital Technologies Computing

 

 

Year 10 Digital Technologies Computing/Programming    (10DTC)

The course content for Year 10 is split into the planning, designing and development of two different types of digital technology outcomes.  Students will complete the MYP “Design” cycle to create a website in Semester 1 and a game (or app) in Semester 2.   Project work is done as a combination of some team work, with the majority being  individual work.  The skills learned and/or advanced in the Year 10 DTC course help prepare the students for further study in both the Digital Media (DTC) and Computer Science & Programming (PRG) courses for senior level Digital Technologies. 

 

      

 

Year 11 Digital Technologies Computing    (11DTC)

DTC is a broad course focussing on the digital media aspects of Technology, allowing you to solve issues that require a design solution and a digital outcome. Students will be exposed to a wide variety of digital media solutions, ranging from - databases, website design and development and designing the ‘front end’ of a digital game/app.  Students use their own initiative and creativity to design and create these solutions. Projects are student-led and revolve around individual student’s passions and interests.

Besides developing essential digital design and development skills for the 21st century, students will also develop  key competencies and soft skills, including communication with stakeholders, self-management and collaboration skills.

Future Careers:

Website designer and developer, app designer, data analyst, business analyst, game designer, entrepreneur, online content creator or management, network administration, digital designer, ICT specialist, animation.

Assessments:

  • Design and creation of a website prototype
    Students will be creating a digital media outcome based around something important to them within the school community. A mixture of design and coding skills in HTML and CSS will be required.
  • Introduction to website development 
    This assessment is to help provide a strong link between Year 11 and 12 DTC courses. Students will use HTML and CSS to code a website that meets the requirements of a brief. Passionate and advanced students will be encouraged to also trial using Javascript within the course.
  • Database design and development
    Students will be responsible for designing and creating a relational database. They will be given the freedom to choose a topic they are interested in to create and manipulate the database using a wide variety of tools, including - queries, reports, forms and tables. 
  • Design of game/app
    Students will use stakeholder feedback and research skills to develop designs for a game or app. They will be using a wide range of design elements and trialling methods to justify decisions made throughout the design process and creating a report, as preparation for Year 12 DTC.

 

        

 

Year 12 Digital Technologies Computing    (12DTC)

The focus of the learning programme in this course is website design and development.  Students will continue developing their website creation design and coding skills throughout the course of the year, encompassing a range of coding languages – HTML, CSS, Javascript and/or pHp (dependent on the requirements of the project.)

All of the assessments in this course are encompassed in two website projects that requires the students to plan, design, create, develop, test and evaluate web pages.  The two projects are regarding a website about the student’s favourite past-time, hobby, music, etc., and an aspect of the school community s/he is passionate about. Student agency takes priority in this class so that individuals can always work to their own strengths. Students also have the opportunity to get endorsed in Digital Technologies by completing the relevant external, which requires students to reflect on one of their projects in which they designed and developed a digital outcome.

Internal Standards (Website Projects)

  • DTHM 91890 (2.1)  Conduct an inquiry to propose a digital technologies outcome  (6 credits)
  • DTHM 91893 (2.4)  Use advanced techniques to develop a digital media outcome  (4 credits)
  • GT 913576 (2.3)  Develop a conceptual design for an outcome  (6 credits)

External Standards (Report)

  • GT 91899 (2.10)  Present a summary of developing a digital outcome  (3 credits)

 

    

 

Year 13 Digital Technologies Computing    (13DTC)

Students in Year 13 Digital Technologies Computing are provided with the option of completing either a website or a computer program for a set of stakeholders.  Students are able to work to their strengths and interests, thus creating a collaborative and engaging environment for all those involved.  Students who have performed in an effective and efficient manner may also be invited to take part in the completion of a separate Scholarship Technology course.  Students will be assessed on a combination of the following standards based on their own technological practice and interests. 

NOTE:  As of 2018 Digital Technologies courses have been included on the “Table B” university entrance requirements.  Students will be required to follow the technological process in order to complete a digital media outcome. The project requires acquiring and working with clients and stakeholders in order to create an outcome that is fit for purpose in the broadest sense. Freedom is provided to students to complete the task in a manner that fits them, and students will be using knowledge and skills built up from previous years to reach the desirable outcome. Students will be submitting work in a variety of mediums, which include, but are not limited to – portfolios, digital submissions, audio-visual and slideshow presentations. Students will be developing the skills to work independently and manage time efficiently and effectively in order to complete the project.

 

 

Internal Standards (Projects or Reports)

  • AS91900 (3.1)  Conduct a critical inquiry to propose a digital technologies outcome  (6 credits)
  • AS91610 (3.3)  Develop a conceptual design considering fitness for purpose in the broadest sense  (6 credits)
  • AS91903 (3.4)  Use complex techniques to develop a digital media outcome  (4 credits)
  • AS91615 (3.8)  Demonstrate understanding of consequences, responsibilities and challenges involved in technology  (4 credits)

External Standards (Report)

  • AS91909 (3.10)  Present a reflective analysis of developing a digital outcome  (3 credits)

*Standards made available to the students will depend on their personal Technology practice.  Alternative standards can be negotiated with the teacher. AS91611 is a possible alternative standard.

 

Technology Scholarship

(Available via instructor invitation only)

Students who have done well in previous years in Technology courses may be granted an opportunity to participate in the Scholarship Technology course.  By looking at their own practice throughout the year, students will need to reflect and engage with how their own technological practice has changed throughout the year and how it could be further improved. There is a group focus with discussions and collaboration, enabling students to work with their peers to obtain the best possible results.  Students will need to create a portfolio of work summarising their Year 13 DTC project accompanied by a reflective report.

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